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GamesRadar+ takes you closer to the games, movies and TV you love. Gabbie Carter - All Natural Teen Heartthrob Gabbie Carter Gets Deep Anal (pre-release) - 144x - 1600px - 02022021 267.31 MB 1600 pix 144 pics. IGN was headquartered in the Marina Point Parkway office park in Brisbane, California, until it relocated to a smaller office building near AT&T Park in San Francisco on March 29, 2010. On May 25, 2011, IGN sold its Direct2Drive division to Gamefly for an undisclosed amount.

Pepe Le Pew, the controversial french skunk from Looney Tunes, has had his scene cut from Space Jam: A New Legacy and will no longer be making an appearance in the sequel to the film he was a part of in 1997.As reported by Deadline, there was a hybrid live-action animation scene that was shot in June 2019 and featured both Pepe Le Pew and Jane the Virgin actress Greice Santo.

This particular scene was filmed by Space Jam: A New Legacy’s first director Terence Nance, yet was cut by Malcolm D. Lee, his replacement, before the scene was even animated.

The scene in question was described as follows;

“Pepe was set to appear in a black-and-white Casablanca-like Rick’s Cafe sequence. Pepe, playing a bartender, starts hitting on a woman at the bar played by Santo. He begins kissing her arm, which she pulls back, then slamming Pepe into the chair next to hers. She then pours her drink on Pepe, and slaps him hard, sending him spinning in a stool, which is then stopped by LeBron James’ hand. James and Bugs Bunny are looking for Lola, and Pepe knows her whereabouts. Pepe then tells the guys that Penelope cat has filed a restraining order against him. James makes a remark in the script that Pepe can’t grab other Tunes without their consent.”

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Santo learned that her scene with Pepe Le Pew was cut and was upset because she believed “the skunk finally gets his comeuppance.”

“This was such a big deal for Greice to be in this movie,” A spokesperson for Santo said. “Even though Pepe is a cartoon character, if anyone was going to slap a sexual harasser like him, Greice wished it would be her. Now the scene is cut, and she doesn’t have that power to influence the world through younger generations who’ll be watching Space Jam 2, to let younger girls and younger boys know that Pepe’s behavior is unacceptable.”

Santo has been a victim of sexual harassment and has spoken up against it. Furthermore, she recorded a single titled “Você Você” with Grammy-winning producer Humberto Gatica to empower women to stand up to sexual predators and sexual harassment.Santo also has a non-profit, Glam with Greice, that works to help victims of domestic violence and help them change their lives for the better.

While unrelated to the cut scene, Pepe Le Pew was recently the focus of New York Times columnist Charles M. Blow, who wrote that the character “added to rape culture.”

Pepe Le Pew isn’t the only Looney Tunes character that has come under controversy, as old Looney Tunes episodes on HBO Max do not feature Elmer Fudd, Yosemite Sam, or any other character carrying a gun.Space Jam: A New Legacy will be released in theaters and on HBO Max on July 16, 2021.

Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.


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Chell
Portal character
First appearancePortal (2007)
Last appearanceLego Dimensions (2015)
Portrayed byAlésia Glidewell
(modeled after; face and body)
Voiced byMary Kae Irvin
(pain grunts; archive recordings)
In-universe information
SpeciesHuman
GenderFemale
WeaponPortal gun

Chell is the silent protagonist in the Portalvideo game series developed by Valve. She appears in both Portal and Portal 2 as the main player character and as a supporting character in some other video games. Not much is known about Chell but it is believed she is the daughter of an employee at Aperture.

Chell's face and body model were derived from Alésia Glidewell. She experienced a redesign in Portal 2 which was often changed during development. For example, the original redesign featured a laboratory hat. A character presented in first-person perspective, Chell can only be seen through reflections and portals in the game.

Chell was generally well received by critics and gamers, with many people praising that she does not speak and looks like a 'normal-looking and normal-dressing woman' in contrast to many other female characters in first-person shooters.

Development and design[edit]

Valve's Erik Wolpaw felt that it did not really matter what kind of person Chell was, noting that playtesters of the first Portal often did not know her name as it was never mentioned. Wolpaw explained that they never mentioned her name as '[players] felt like they had this relationship with GLaDOS, and they wanted GLaDOS to recognize them'. Chet Faliszek noted that Chell was the female version of Gordon Freeman's role as a silent protagonist (in the Half-Life video games).[1] Wolpaw explained it served the game's humour better if she did not talk, and that if the 'straight man in a world gone mad' did talk, referring to Chell, 'it would suck'.[2] In fact, there is one part of the first game where GLaDOS seems to get annoyed by Chell's refusal to respond to her, saying, 'Are you even listening to me?' (Wolpaw has commented a few times that Chell simply won't give GLaDOS the satisfaction of a response, but he doesn't intend that theory to be taken seriously). In an interview by IGN about Portal 2: Lab Rat, Valve's Michael Avon Oeming commented that, currently, 'Chell is more of a storytelling device,' comparing her to the Spirit character by Will Eisner, but noted that more may be seen of Chell in the future.[3]

The concept art for Chell.

When making Portal 2, developers considered not bringing back the character.[4][5] However, this was changed as playtesters wanted GLaDOS to recognize them as the person who had killed her in the first game.[1][6] In her original redesign for Portal 2 developers tried to make her look appealing, yet not overdesigned,[5] with nothing made simply for fashion.[4] They explored changing her nationality, and tried to make her look less human due to the 'constant dehumanization of these test subjects'. Being a test subject, Chell's suit was designed to look neither sexy nor unattractive. The original redesign of the character featured a laboratory hat, which was thought of halfway through the concepting phase.[4][7] Matt Charlesworth, Valve's concept artist, commented that the hat reminded him of test pilots.[4]

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This look was eventually abandoned in favor of returning to her original orange jumpsuit, this time with the jumpsuit wrapped around her waist. Valve's art team explained that this was to give her more freedom and help her stand out more as an individual.[8]

Appearances[edit]

Chell in the first Portal game

In Portal, Chell is performing tests for Aperture Science, which are being overseen by GLaDOS, an artificially intelligentcomputer system. Chell destroys GLaDOS in her efforts to escape but is wounded, and an unseen figure called the Party Escort Bot drags her back inside.

In Portal 2: Lab Rat, a tie-in comic for Portal 2, Chell is put in stasis by Doug Rattmann after the events of Portal. He is revealed to be responsible for Chell taking part in the tests.[9] Chell reappears in Portal 2 where she is reawakened by Wheatley. She and Wheatley attempt to escape the laboratory, and in the process accidentally reanimate GLaDOS. GLaDOS, furious with Chell for having 'murdered' her, forces her to do more tests until Wheatley helps her escape. Chell and Wheatley team up to destroy GLaDOS's neurotoxin and turret production. GLaDOS eventually recaptures Chell, but fails to kill her due to her lack of neurotoxin and turrets. Chell takes advantage of the moment to replace GLaDOS's core with Wheatley's core. Wheatley, corrupted and driven to megalomania by inhabiting GLaDOS's former shell, betrays Chell and instead of freeing her, sends her to the very bottom of the Testing Facility. There she navigates several Mobility Gel testing areas that were in use between 1956 and 1985. As she ascends through level after level, she learns about the late founder of Aperture Science, Cave Johnson, and his assistant, Caroline, whose personality and intelligence were ultimately implanted in GLaDOS. Chell finds and picks up GLaDOS, whom Wheatley has placed in a small module powered by a potato battery. Opening the hatch that seals off the old facility from the new, Chell inadvertently pumps Mobility Gels up to the new facility, which later proves useful. Wheatley captures her and forces her to run tests for him until she finds his lair. And after attaching corrupted cores onto Wheatley, with the process of reverting being booby-trapped, she fires a portal to the moon which sucks her and Wheatley out into space. Chell is saved by GLaDOS, who lets her leave the facility via an elevator that takes her to the surface.

Chell's origin is unclear; GLaDOS claims that in Chell's file it states that she is adopted. In Portal 2, a long-abandoned science fair poster that was part of 'Bring Your Daughter to Work Day' — the same day GLaDOS went rogue — is attributed to 'Chell',[10] implying that at least one of her parents worked for Aperture Science. At least one journalist has taken this to suggest that Chell is Cave Johnson's daughter.[11]

As both Portal games are presented in a first-person view, Chell is only seen fleetingly in normal gameplay, usually when portals are aligned in such a way that the player is able to create a recursive view of Chell. Placing two portals next to each other on a wall and then partially entering the one portal while facing the other allows the player a close-up view of Chell's face.

Chell is a playable character in the crossover game Lego Dimensions, and has access to her portal gun. Her character pack includes a sentry turret and a companion cube, and unlocks a bonus level in which she returns to Aperture and is reunited with Wheatley, with the two trying to stop GLaDOS once more.

A Portal-themed costume featuring Chell holding a portal gun is available for the 2020 battle royale game Fall Guys: Ultimate Knockout.[12]

Chell's face and body model were derived from those of the director, producer and voice actress Alésia Glidewell.[13]

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Reception and analysis[edit]

A cosplayer portraying Chell while holding a Weighted Companion Cube.

GamesRadar's Joe McNeilly called Chell an example of Portal deconstructing first-person shooter archetypes, noting that she was neither in third-person nor sexualized unlike most female characters in first-person shooters.[14] GamesRadar called Chell the antidote to the half-naked woman cliché, praising her for not being sexualized and being fully clothed, commenting, 'The hero of Portal just happens to be a normal-looking and normal-dressing woman, like 50% of the world's population.'[15] GamesRadar listed Chell (jokingly) as one of its Mediocre Game Babes, calling her jumpsuit repulsive and saying, '[Her] heel springs make her look like one of those aliens from The Arrival.'[16]IGN listed Chell as the sixth top gaming heroine, calling her 'one of the most resourceful heroines on [their] list'.[17] In an in-depth analysis of Portal, Daniel Johnson from Gamasutra said that Chell being female, as well as GLaDOS's line about testing your daughter in Aperture Science Bring Your Daughter to Work Day, alluded to the testing of women. Johnson also noted that the information about who Chell is and why she is there reinforced the position of the player as an unwilling participant.[18] GamesRadar said that it considered putting Chell on its list of the Top 7 Tasteful game heroines, but said she lost out to Zoey from Left 4 Dead.[19]

Kotaku's Luke Plunkett called Chell's original design in the first game memorable,[7] later noting how in the first Portal 'Chell [...] was never really the star of the game' as well as how little she was actually seen.[20] Mike Fahey, also from Kotaku, defended Chell from people saying that she should talk, and said, 'The last thing I would want in Portal 2 is for Chell to speak'.[21] When reviewing Portal 2, Game Informer's Adam Biessener said that much of what makes Portal and Portal 2 so special was the execution and the originality of standing in Chell's shoes and experiencing her destiny.[22]

References[edit]

  1. ^ abEurogamer staff (14 March 2011). 'Portal 2 exclusive interview - Survey'. Eurogamer. Archived from the original on 1 April 2011. Retrieved 30 April 2011.
  2. ^Chris Pereira (6 May 2011). 'Portal's Protagonist is Silent for a Reason'. 1UP.com. Archived from the original on 20 June 2012. Retrieved 8 May 2011.
  3. ^Joey Esposito (6 April 2011). 'Expanding the World of Portal 2'. IGN. Archived from the original on 29 April 2011. Retrieved 30 April 2011.
  4. ^ abcdBen Reeves (22 March 2010). 'Redesigning Portal: Valve's Artist Speaks'. Game Informer. Archived from the original on 30 April 2011. Retrieved 27 April 2011.
  5. ^ abTyler Wilde (23 March 2010). 'Portal 2 concept art is pretty Chell'. GamesRadar. Retrieved 27 April 2011.
  6. ^Edge staff (18 March 2011). 'Portal 2 Preview'. Edge. Archived from the original on 21 April 2011. Retrieved 30 April 2011.
  7. ^ abLuke Plunkett (23 March 2010). 'Portal's Star Has A New Look'. Kotaku. Archived from the original on 6 November 2010. Retrieved 27 April 2011.
  8. ^Michael McWhertor (23 February 2011). 'The New Look For Portal 2's Heroine Explained'. Kotaku. Archived from the original on 6 November 2010. Retrieved 30 April 2011.
  9. ^'Portal 2: Lab Rat'. Archived from the original on 12 April 2011. Retrieved 26 June 2017.
  10. ^Valve (April 19, 2011). Portal 2. Level/area: Chapter 5: The Escape.
  11. ^Purslow, Matt (2011-04-26). 'Portal 2 Secrets Guide'. PC Gamer. Archived from the original on 2011-08-17. Retrieved 2011-08-12.
  12. ^Naik, Kshiteej (2020-09-04). 'Fall Guys Gets Portal's Chell Skin'. IGN India. Retrieved 2021-01-21.
  13. ^McWhertor, Michael (May 10, 2011). 'Portal's GLaDOS and Chell Laugh It Up In Real Life'. Kotaku. Archived from the original on January 17, 2019. Retrieved January 16, 2019.
  14. ^Joe McNeilly (7 December 2007). 'Portal is the most subversive game ever'. GamesRadar. Archived from the original on 9 August 2011. Retrieved 27 April 2011.
  15. ^Charlie Barratt (21 July 2008). 'The Top 7... Lazy Character Clichés'. GamesRadar. Archived from the original on 12 May 2011. Retrieved 27 April 2011.
  16. ^Chris Antista (25 July 2008). 'Mediocre Game Babes'. GamesRadar. Archived from the original on 15 June 2011. Retrieved 27 April 2011.
  17. ^IGN PlayStation Team (8 July 2009). 'The Wednesday 10: Gaming Heroines'. IGN. Archived from the original on 31 August 2011. Retrieved 27 April 2011.
  18. ^Daniel Johnson (11 June 2009). 'Analysis: Portal and the Deconstruction of the Institution'. Gamasutra. Archived from the original on 31 August 2015. Retrieved 27 April 2011.
  19. ^Brett Elston. 'The Top 7 Tasteful game heroines'. GamesRadar. Archived from the original on 6 February 2013. Retrieved 27 April 2011.
  20. ^Luke Plunkett (12 February 2011). 'See How Portal's Heroine Has Changed'. Kotaku. Archived from the original on 6 November 2010. Retrieved 27 April 2011.
  21. ^Mikey Fahey (24 February 2011). 'Some Game Characters Need to Keep Their Big Mouths Shut'. Kotaku. Archived from the original on 6 November 2010. Retrieved 27 April 2011.
  22. ^Adam Biessener (18 April 2011). 'Portal 2'. Game Informer. Archived from the original on 10 March 2012. Retrieved 27 April 2011.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Chell_(Portal)&oldid=1004993732'